Readable Stakes
I build quests and missions around clear player intent: where to go, why it matters, and what changes because of it.
AAA MMO mission design & narrative development
Video Game Designer
I am an experienced mission designer and narrative developer with nearly 20 years in online worlds, quest systems, live content, scripting, and player-centered storytelling.
About
I specialize in mission, quest, and narrative design for large-scale multiplayer games, with deep experience moving ideas from paper design into implementation, iteration, and live player experience.
My work spans marquee zones, expansion content, dynamic events, boss encounters, scripting tools, and cross-discipline collaboration with art, audio, engineering, production, and design teams.
Design Approach
My work sits where narrative intent, encounter pacing, player motivation, scripting, and team delivery all have to line up.
I build quests and missions around clear player intent: where to go, why it matters, and what changes because of it.
I use geography, pacing, NPC behavior, and encounter placement to make zones feel authored instead of merely filled.
I am comfortable scripting, iterating, and coordinating with other disciplines so narrative moments survive implementation.
Selected Work
A compact case-study view of the kinds of player experiences I have helped shape across AAA MMO production.
Zone Map
I supervised content creation for The Ringing Deeps, shaping the zone story, the cultures within it, and the design vision behind spaces like the Machine Speaker Earthen and the zany Kobolds.
Zone
I led content team design for the marquee Battle for Azeroth patch 8.2 zone, coordinating quest, progression, and live-world content.
Quest Chain
I designed notable expansion content including the Frost Death Knight artifact acquisition, Demon Invasions, and The Ravenspeakers in Spires of Arak.
Dynamic Event
I designed dynamic world events, dungeon and raid encounters, scalar AI scripts, and endgame content for Trion World Network.
Public Quest
I built quests, items, monsters, abilities, seasonal events, and urgent live-server content updates for EA Mythic.
Public Reception
Selected public comments about expansions, zones, and content areas I contributed to.
"Super fun quests and beautiful zone."
"The scale of events in Nazjatar was massive."
"A very cool little bit of flavor."
"Lots of nice stuff... Can't wait!"
"Got to love those bird-people."
Core Skills
Zone flow, player motivation, narrative beats, encounter pacing, and repeatable live content.
Advanced LUA, C#, proprietary engines, dynamic AI scripts, tools, and rapid system learning.
Cross-functional coordination, project management, mentoring, feedback loops, and delivery discipline.
Analytical attention to satisfaction, onboarding friction, moment-to-moment fun, and live iteration.
Experience
Blizzard Entertainment, Remote from Montana
I do senior design work for World of Warcraft, including expansion content for The War Within and ongoing mission, quest, and zone design.
Blizzard Entertainment, contract then full-time
I returned to Blizzard through contract work before continuing as a remote employee, contributing senior design expertise across MMO content.
Self Employed, Freelance
I maintain a freelance web development practice alongside game design work, including continued programming and technical learning.
Blizzard Entertainment, Orange County
I was a quest designer on World of Warcraft expansions including Warlords of Draenor, Legion, and Battle for Azeroth, with leadership on Nazjatar.
Trion World Network
I designed and implemented Rift and Storm Legion content, including dynamic rifts, dungeons, raid encounters, AI scripts, and world-event systems.
EA Mythic
I progressed from customer support into content development for Warhammer Online, live events, public quests, and launch-critical content updates.
References
"Works hard to find the best possible outcome."
"A great resource when it came to scripting."
"Very creative, self motivated, and a great asset."
"A gift for tackling technically demanding features."
Education
Associate of Arts, Liberal Arts and Sciences / Liberal Studies
Phi Theta KappaCertificate of Proficiency, Electrical and Electronics Technology
Secondary education
Contact
Reach out to discuss mission design, quest structure, narrative implementation, live MMO content, or collaborative game development.